
Mirei Jun
Right to Rule Test Alliance Please Ignore
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Posted - 2013.07.19 15:43:00 -
[1] - Quote
First let me say, thank you for looking at HACs. This has been a long time coming. The following criticism and suggestions are meant to be constructive.
SACRILEGE - This ship doesn't have enough low slots to take advantage of its great defense and cap bonuses. In skirmish warfare it should be able to fit active armor reps. In larger fights it should have enough lows to be very tough.
However, 4 mid slots is a good thing and fits it's role as a utility ship. So what should be done? I suggest removing its extra high slot. This means players that want to focus more on utility through neutralizers will need to give up a bit of damage to do it. At the same time the ship will get enough lows to armor tank properly. The new improved drone bay will mitigate some of the issues here, as well.
Suggestion: Change the slot load out to 5H, 4M, 6L
ZEALOT - Its working as intended. The new MWD bonus will make it even better.
CERBERUS - This ship is getting a much needed damage boost with 6 launchers. Its high slots are no longer wasted.
However, the kinetic missile bonus is legacy in nature. This ship needs to be able to pack a punch equally well with any of the four damage types.
The second issue is a combination of slot load out and targeting range. This ship was designed to "poke" from very long distances. However the Cerb's targeting range simply doesn't match its design. This has been a problem for a long time. Additionally, to get the targeting range you need you give up those much needed mid slots, or worse get less efficient results by using low slots while giving up damage. This ship doesn't get any kind of resist bonus and needs enough mids to withstand some punishment. Furthermore, HAM fits should be an option. with only 5 mids close range fits are risky.
I suggest giving up a low slot for an additional mid and boosting the base targeting range. With the new speed boost this ship will be able to race about the battle field firing missiles from long ranges, or burn up close and dish out punishment with HAMs while having decent survivability.
Suggestions: Change the slot load out to 6H, 6M, 3L. Change the base targeting range to (at least) 100km (even more would not hurt). Change the kinetic damage bonus to a flat missile damage bonus.
EAGLE - I think the overall changes here are good. The biggest problem with the current Eagle is actually fitting. The PG buff aims to address this. Increasing its slot efficiency is also a much needed improvement.
However, this ship suffers from the exact same problem as the Cerb -serious targeting range issues.
Suggestion: Increase the base targeting range to at least 100km.
DEIMOS - I'm excited to see the results of these changes. No more worthless high slot and more speed is good. The new role bonus is going to benefit the Deimos immensely.
One huge problem for the Deimos was fitting. Its PG was abysmal. We'll have to see if 40 PG is enough (probably so).
ISHTAR - More gun slots with less specialization in guns and more focus on drones -great!
The question still remains how in the world we're suppose to actually use those gun slots with such terrible a PG, but that's a good drawback for this ship.
Honestly this was what the Navy Vexor should have been. The new Ishtar totally overshadows the Navy Vexor and officially makes it worthless. I suggest revisiting that ship when you have a chance.
VAGABOND - This is an interesting change. It doesn't do a thing to the old style of Vaga combat, but adds new options. Large ASB, anyone? We'll have to see how this plays out.
MUNINN - This is another ship I believe will immensely benefit from the new HAC role bonus. It will be faster with a better slot spread. I think it will become a staple in kiting HAC gangs. Again, we'll have to see how this plays out.
I am excited to see the end results of the HAC changes. Thanks again!
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